

In fact, the best part about this is that the game doesn't actually tell you that the alarm's been triggered.

Literally, as soon as they press that button, the Helghast call upon an infinite supply of willing troops, who will keep coming at you until they've left you for dead. Instead, the sneaky types will undoubtedly have triggered one of the level's many alarms, which in turn, will send a never-ending stream of enemies your way - and that's not an exaggeration. But not to worry - all you have to do is deal with the few soldiers within hearing range and be on your way, right? Wrong. So, having snuck up behind a tree, and crouched behind it stealthily before trying to see if there's any enemies nearby using your radar, you've accidentally managed triggered a static burst that let every single Helghast nearby know exactly where you were. Which, oddly enough, there aren't that many of in a forest. If your enemy's close enough to be picked up by your radar-thing, they're close enough for you to see, with the only advantage to the radar coming from the fact it can spot enemies through walls.

And that makes it utterly, utterly useless in the forest - or anywhere other than a tight, narrow space-corridor, for that matter. The only problem is, it can only go so far before it overloads, causing an outburst of static that warns any nearby enemies of your presence. Luckily, you have a special move up your sleeve that's intended to level the playing field - a radar pulse thingy that you can deploy by holding a direction on the d-pad, that'll send out an invisible wave that marks any enemies it touches in orange on your display. That's arguably fair enough, but when they can spot you with their hawk like eyes, while you're left trying to figure out if that oddly shaped grey bit you can see on the horizon is a tree branch or a person, it can feel a bit unfair. Firstly, the forest is crawling with enemies, but in order to make your job that little bit more awkward, they aren't marked up in any way.
